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©2005-2008 ~alptraum
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Submitted: February 6, 2005
File Size: 76.6 KB
Image Size: 5.2 KB
Resolution: 100×100
Comments: 10
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Here is a picture of the interior of one of the houses for my game.

Tileset II preview
Game Link

Comments are more than welcome.
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~sonic:iconsonic: Feb 6, 2005, 7:16:17 PM
Very cool.. but which way is the light actually coming from because you have it coming from diffrent places on every object..
~alptraum:iconalptraum: Feb 7, 2005, 6:50:38 AM
That's a good question. The light is coming from the light sources that are in the room. If you notice, there are various candles set all around the room, so whatever candle is nearest to an object casts that object's shadow. Keep in mind these shadows aren't exactly like the ones in the game, because those shadows are created with vectors, so I can shade in npcs, as well as the character. Also, the shadows will change in intensity when it is a different time of day, such as morning, noon, evening, and night, which will modify the colours of all the objects that are outside.

--
"Communism may be messy, but it sure is tasty."

--

dA Prints: [link]
~sonic:iconsonic: Feb 7, 2005, 2:36:50 PM
Oh ok.. I thought it was daytime since .. the windows were open and stuff.. anyway nice job
=zachriel:iconzachriel: Feb 8, 2005, 8:12:50 AM
I really like this piece. You have worked with wonderful colors, and detailed textures.

:judge:

--
"It is not who you are underneath, but what you do that defines you."
Quote from Batman Begins.
`budgieishere:iconbudgieishere: Feb 16, 2005, 1:01:50 AM
Some nice work again here. The various objects around the room are done well, I'm really liking the candlesticks and the texture on that rug :drool:

My only dig is with the tileset for the stone-type ground. The larger type stones are even throughout the floor, giving it away that it's a pattern, perhaps because of their size. Maybe if those one's are a tad smaller, plus mixed in with different tiles (say 2 or 3 different floor tiles spread across the ground) it would look a bit better.

:)

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[ • Former Creative Staff • ]
[ • Home for Melbournites • ]
[ • Aaaand breathe. • ]
~alptraum:iconalptraum: Feb 17, 2005, 7:58:10 PM
Now that you mention it, it sounds like a good idea. Maybe after I finish up all the main scripts in the game I'll go back and edit the floor.

--
"Communism may be messy, but it sure is tasty."

--

dA Prints: [link]
~ensilzah:iconensilzah: May 1, 2005, 7:41:23 PM
The game looks great.
I'm working on one too, though i'm making mine with DirectX 8 and C++.

=)
~DragonsBane101:iconDragonsBane101: Dec 29, 2005, 6:48:10 PM
Finally, someone who makes decent graphics for their own games :) I like it very much!

--
The Original Crooked Man
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