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RPG in Development

Journal Entry: Sun Apr 10, 2005, 4:23 PM
Heya guys, I figured I'd post a journal entry for just for the hell of it about my new rpg in development.

Tileset I
Tileset II

These are pictures of an interior of the first tileset, and the second is an exterior of the city in progress.

Game Preview

You can visit this link to see what the game can do right now. I'm currently just working to tweak many of the systems, as well as add new aspects to the game. I'll try to keep my journal up to date for you guys to view the progress of the game.

Devious Information

  • Current Age: 21
  • Current Residence: USA
  • Interests: Game Development, Flash Actionscripting
  • Favourite movie: The 10th Kingdom
  • Favourite band or musician: Rammstein; Apoptygma Berzerk; VNV Nation; The Tea Party
  • Favourite genre of music: Depends on my mood
  • Favourite artist: Darkhalo; Computerologist; Syragon
  • Favourite poet or writer: J.R.R Tolkien; George Orwell; Brian Greene
  • Favourite photographer: Computerologist
  • Favourite style of art: Pixelart
  • Operating System: Fedora 5 if not developing for Flash
  • MP3 player of choice: Winamp 5.08
  • Shell of choice: Fedora 5 (I know, it's not really a shell)
  • Favourite game: Elder Scrolls III: Morrowind
  • Favourite gaming platform: PC
  • Favourite cartoon character: Professor Farnsworth
  • Tools of the Trade: Adobe Photoshop 8; Flash 8

deviantART Notice

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Devious Comments

~kunstfieber:iconkunstfieber: May 23, 2007, 5:18:40 AM
Hi. :)
I (goddessofmoon) have a new account, maybe you remember me.

--
Musik ist die höhere Potenz der Poesie.
(Robert Schuhmann)

Musik ist höhere Offenbarung als alle Weisheit und Philosophie.
(Ludwig van Beethoven)
~exs:iconexs: Sep 25, 2006, 10:24:40 PM
Good to see your game making some progress. You should try making the camera centered on the character and follow him around, and have the loading take place in the background so it's seemless.

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Who doesn't love poo?
*blueslaad:iconblueslaad: Jun 19, 2006, 3:39:36 AM
(Futurama Birthday Song)
"What day is today?
It's Michael's Birthday,
What a great day for a Birthday,
Let's all have some cake."


A happy birthday wish from a deviant that can't get enough of Futurama.. =P

Enjoy your special day. :D


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blueslaad - Winamp Skinner
~exs:iconexs: Feb 24, 2006, 10:59:45 PM
Cool, would be interesting to see how popular it gets - maybe bigger than Runescape? ;)

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Who doesn't love poo?
~exs:iconexs: Feb 24, 2006, 4:52:56 PM
You still working on that game thing?

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Who doesn't love poo?
~versionfiv:iconversionfiv: Aug 9, 2005, 6:58:03 PM
i have just discovered your artwork and found we share a similar style, very interesting! :)

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~Industrial-Heaven

www.versionfiv.com
~ensilzah:iconensilzah: May 9, 2005, 11:56:11 AM
I use the old MS VC++ 6.
I've download this Dev-C++ compiler by Bloodshed Software, which looks rather decent, but i'm not quite sure how to get the DirectX libraries to work with it.

I keep wanting to try out linux, i even have Mandrake 10 installed, but i have this obscure modem that doesn't have any Linux drivers, and running an OS without an internet connection is rather pointless.
~ensilzah:iconensilzah: May 6, 2005, 11:08:50 AM
I'd rather avoid redundant object pieces.
I'm thinking i'll just go with pieces that are tile-wide and taller than a tile.

I've mailed 3 versions of what i've been doing.
~ensilzah:iconensilzah: May 5, 2005, 3:48:58 PM
In my game i have tiles which are 32x64 pixels.
Using the map editor when i have objects larger than that is a bitch, because then i would need to separate each object into tiles and pick each tile on the map to be a specific tile of the object.

Also it screws with the depth of each tile because the tiles are drawn by order and a tile that's closer overwrites a tile that is farther back.

I'm trying to think of a way to make it more comfortable, like having a text file that numbers each object and says how large it is and then i can draw it at a specific location.

One way i'm thinking of doing this is making the objects have their bottom tile as a base tile, so that they hide anything above the level of the base tile.

Another way is just defining an object as a whole so that i know which tile is blocked for that object and the like.


That must sound like alot of nonsense, i should send you my current version.
~ensilzah:iconensilzah: May 5, 2005, 10:51:10 AM
Hmm, have you concidered having the player in the center of the screen and scrolling the background when you walk?

I'm currently trying to figure out a good way to implement higher-than-tile objects in my game.

Also, why do you hate C++?
I like it alot, much better than other languages i've played around with, like VB or Pascal...
~ensilzah:iconensilzah: May 4, 2005, 9:49:34 AM
I was wondering, how do you render the map in your game?
It's not tile-based, is it?
~naraosga-draw:iconnaraosga-draw: Apr 22, 2005, 6:59:23 AM
you got a really nice gallery ... ;)

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Chaos Inside me...
*blueslaad:iconblueslaad: Jan 2, 2005, 9:28:40 AM
Thanks for the comment on the wallpaper, Friends. Stay tuned for a matching Winamp Skin and perhaps more, depending on how I feel after the winamp skin.. ;)

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blueslaad - Winamp Skinner
*blueslaad:iconblueslaad: Dec 12, 2004, 9:21:57 AM
I thought you were 19, but your deviant information says something a tad different!! =P

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blueslaad - Winamp Skinner
~whoyouiz:iconwhoyouiz: Dec 8, 2004, 11:31:21 AM
Michael Nagy,
somehow your last name seems Hungarian... :S

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=Schmitt:iconSchmitt: Sep 6, 2004, 7:43:47 AM
Hey mate you have a great nickname :D and a nice gallery!

Alex

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Der folgende Satz ist ein Lüge.
Der vorige Satz ist wahr.
~alyssa2004:iconalyssa2004: Aug 15, 2004, 1:11:52 AM
hey man, it's been a while since i really stopped by and said hello, but i've been watching you for a while, and your work just keeps getting better. it's amazing. keep up the excellent artistry, and i can only hope that some of it will rub off on me :D

--
The clock of life is wound but once
And no man has the power
To tell just when the hands will stop
At late or early hour.
Now is the only time you own.
Live, love, toil with a will.
Place no faith in time.
For the clock may soon be still.
~ninthschneider:iconninthschneider: Jul 18, 2004, 3:37:35 PM
wow buddy... itīs an amazing gallery you got here!!! congrats :headbang:
!FenixIkki:iconFenixIkki: May 9, 2004, 9:06:11 AM
i love your winamp skins, they're so pretty =)
~Kasinian:iconKasinian: Apr 11, 2004, 1:52:36 AM
Mauzics! i have a question! by any chance are you a Blind Guardian fan.!?
~lobuster:iconlobuster: Mar 19, 2004, 10:04:44 AM
;) I been ok .. mostly workin on music and stuff .. hardly having time to mess w gfx .. (I guess it doesnt interest me as much) I think abstract 3d is getting old to me .. and I cant find anything else that does inspire me .. anyways :) thats pretty much what I been up to .. and your self?

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its soo hard to think of anything snappy to put in a sig. I shall leave mine unnsnappy.
`gas13:icongas13: Mar 16, 2004, 1:44:18 PM
Sorry man... :( I missed :)

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[link] - Pixel Stamps
[link] - Pixelart tutorials
`gas13:icongas13: Mar 16, 2004, 1:41:58 PM
Thanks a lot for supporting my $jark avatar version! :)

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[link] - Pixel Stamps
[link] - Pixelart tutorials
~NullVoiD:iconNullVoiD: Mar 10, 2004, 2:16:43 PM
Nice gall buddy.. keep the spirit! :horns:

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VS
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depthCORE
NULLSH
TECNOSH
RECEITAS
=breakerr:iconbreakerr: Mar 9, 2004, 10:46:40 PM
Keep them coming man :headbang:

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Break the system and be free inside, to reach the goal and find peace of mind.