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About Me Member Abstract 3D Artist alptraum23/Male/United States Recent Activity Deviant for 7 Years
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2,221 Comments
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RPG in Development

Sun Apr 10, 2005, 3:23 PM
Heya guys, I figured I'd post a journal entry for just for the hell of it about my new rpg in development.

Tileset I
Tileset II

These are pictures of an interior of the first tileset, and the second is an exterior of the city in progress.

Game Preview

You can visit this link to see what the game can do right now. I'm currently just working to tweak many of the systems, as well as add new aspects to the game. I'll try to keep my journal up to date for you guys to view the progress of the game.

deviantID

Devious Info

  • Current Residence: USA
  • Interests: Game Development, Flash Actionscripting
  • Favourite movie: The 10th Kingdom
  • Favourite band or musician: Rammstein; Apoptygma Berzerk; VNV Nation; The Tea Party
  • Favourite genre of music: Depends on my mood
  • Favourite artist: Darkhalo; Computerologist; Syragon
  • Favourite poet or writer: J.R.R Tolkien; George Orwell; Brian Greene
  • Favourite photographer: Computerologist
  • Favourite style of art: Pixelart
  • Operating System: Fedora 5 if not developing for Flash
  • MP3 player of choice: Winamp 5.08
  • Shell of choice: Fedora 5 (I know, it's not really a shell)
  • Favourite game: Elder Scrolls III: Morrowind
  • Favourite gaming platform: PC
  • Favourite cartoon character: Professor Farnsworth
  • Tools of the Trade: Adobe Photoshop 8; Flash 8

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Comments


:iconkunstfieber:
Hi. :)
I (goddessofmoon) have a new account, maybe you remember me.
:iconexs:
Good to see your game making some progress. You should try making the camera centered on the character and follow him around, and have the loading take place in the background so it's seemless.

--
Who doesn't love poo?
:iconblueslaad:
(Futurama Birthday Song)
"What day is today?
It's Michael's Birthday,
What a great day for a Birthday,
Let's all have some cake."


A happy birthday wish from a deviant that can't get enough of Futurama.. =P

Enjoy your special day. :D


--
portfolio
:iconexs:
Cool, would be interesting to see how popular it gets - maybe bigger than Runescape? ;)

--
Who doesn't love poo?
:iconexs:
You still working on that game thing?

--
Who doesn't love poo?
:iconversionfiv:
i have just discovered your artwork and found we share a similar style, very interesting! :)

--
~Industrial-Heaven

www.versionfiv.com
:iconensilzah:
I use the old MS VC++ 6.
I've download this Dev-C++ compiler by Bloodshed Software, which looks rather decent, but i'm not quite sure how to get the DirectX libraries to work with it.

I keep wanting to try out linux, i even have Mandrake 10 installed, but i have this obscure modem that doesn't have any Linux drivers, and running an OS without an internet connection is rather pointless.
:iconensilzah:
I'd rather avoid redundant object pieces.
I'm thinking i'll just go with pieces that are tile-wide and taller than a tile.

I've mailed 3 versions of what i've been doing.
:iconensilzah:
In my game i have tiles which are 32x64 pixels.
Using the map editor when i have objects larger than that is a bitch, because then i would need to separate each object into tiles and pick each tile on the map to be a specific tile of the object.

Also it screws with the depth of each tile because the tiles are drawn by order and a tile that's closer overwrites a tile that is farther back.

I'm trying to think of a way to make it more comfortable, like having a text file that numbers each object and says how large it is and then i can draw it at a specific location.

One way i'm thinking of doing this is making the objects have their bottom tile as a base tile, so that they hide anything above the level of the base tile.

Another way is just defining an object as a whole so that i know which tile is blocked for that object and the like.


That must sound like alot of nonsense, i should send you my current version.
:iconensilzah:
Hmm, have you concidered having the player in the center of the screen and scrolling the background when you walk?

I'm currently trying to figure out a good way to implement higher-than-tile objects in my game.

Also, why do you hate C++?
I like it alot, much better than other languages i've played around with, like VB or Pascal...

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